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QMatrix4x4 ()QMatrix4x4 ( const qreal * )QMatrix4x4 ( qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal )QMatrix4x4 ( const QGenericMatrix<N, M, qreal> & )QMatrix4x4 ( const QTransform & )QMatrix4x4 ( const QMatrix & )column ( int ) const : QVector4DconstData () const : const qreal *copyDataTo ( qreal * ) constdata () : qreal *data () const : const qreal *determinant () const : qrealfill ( qreal )flipCoordinates ()frustum ( qreal, qreal, qreal, qreal, qreal, qreal )inverted ( bool * ) const : QMatrix4x4isIdentity () const : boollookAt ( const QVector3D &, const QVector3D &, const QVector3D & )map ( const QPoint & ) const : QPointmap ( const QPointF & ) const : QPointFmap ( const QVector3D & ) const : QVector3Dmap ( const QVector4D & ) const : QVector4DmapRect ( const QRect & ) const : QRectmapRect ( const QRectF & ) const : QRectFmapVector ( const QVector3D & ) const : QVector3DnormalMatrix () const : QMatrix3x3optimize ()ortho ( qreal, qreal, qreal, qreal, qreal, qreal )ortho ( const QRect & )ortho ( const QRectF & ) | 
perspective ( qreal, qreal, qreal, qreal )rotate ( qreal, const QVector3D & )rotate ( const QQuaternion & )rotate ( qreal, qreal, qreal, qreal )row ( int ) const : QVector4Dscale ( const QVector3D & )scale ( qreal, qreal )scale ( qreal, qreal, qreal )scale ( qreal )setColumn ( int, const QVector4D & )setRow ( int, const QVector4D & )setToIdentity ()toAffine () const : QMatrixtoGenericMatrix () const : QGenericMatrix<N, M, qreal>toTransform () const : QTransformtoTransform ( qreal ) const : QTransformtranslate ( const QVector3D & )translate ( qreal, qreal )translate ( qreal, qreal, qreal )transposed () const : QMatrix4x4operator QVariant () constoperator!= ( const QMatrix4x4 & ) const : booloperator() ( int, int ) const : const qreal &operator() ( int, int ) : qreal &operator*= ( const QMatrix4x4 & ) : QMatrix4x4 &operator*= ( qreal ) : QMatrix4x4 &operator+= ( const QMatrix4x4 & ) : QMatrix4x4 &operator-= ( const QMatrix4x4 & ) : QMatrix4x4 &operator/= ( qreal ) : QMatrix4x4 &operator== ( const QMatrix4x4 & ) const : bool |